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Old 05-17-2011, 10:53 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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Quote:
Originally Posted by lerxst2112 View Post
client_process.cpp
Code:
void Client::CalcRestState() {

	// This method calculates rest state HP and mana regeneration.
	// The client must have been out of combat for RuleI(Character, RestRegenTimeToActivate) seconds,
	// must be sitting down or mounted, and must not have any detrimental spells affecting them.
	//
	if(!RuleI(Character, RestRegenPercent))
		return;

	RestRegenHP = RestRegenMana = RestRegenEndurance = 0;

        if(AggroCount || !IsSitting() || !GetHorseId())
		return;
IsSitting will be FALSE if GetHorseID = TRUE so the ! will cause it to still do what it was doing before, return if you are not sitting. Should it be more like:
Code:
        if(AggroCount || !(IsSitting() || GetHorseId()) )
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