Intelligent and stupid don't do anything yet but I have plans (they will make npcs react differently in combat). I have plans for intelligent flagged npcs to pick their spells to cast on targets other than max hate as well as reserve certain abilities to use at opportune times but i don't have it implemented yet. Stupid is conversely a npc that will be stupider than normal.
Tunnelvision is basically the npc only generates 100% hate on their main target and less hate for everyone else. It 'tunnelvisions' on that target making hate swaps harder to perform.
Also! I added a mana field recently as well if you're finding your npcs are low on mana you can just set it so they have a lot more instead of it being tied to int!
Also! I added a mana field recently as well if you're finding your npcs are low on mana you can just set it so they have a lot more instead of it being tied to int!
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