I have worked with WindCatcher's zone builder tool which gave me a lot of options. Unfortunately s3d's format lacking so many things, it would be very nice to work with eqg considering it supports shading, raytraced materials, bump mapping, etc. Since you're digging so far, it probably wouldn't be so difficult to implement added support to other formats. It would be a lot of fun to re-create classic zones the way they should look rather than the bastard child that sony created. Ever see the most recent freeport? It's not original in the slightest.
None the less, I imported a few of WoW objects into a couple of zones for fun a long time ago... couldn't go too far with s3d format considering the severe limitations.
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Dark Horizons
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