I believe the problem is that when you kill a ton of NPCs at once, there is a TON of info being calculated and sent to the client(s). Once it reaches a certain point, the server will have so much stuff going on that it delays sending a heartbeat/keepalive to the client, which causes the client to think it lost connection to the server. Once the client gets into that mode, it is not likely to recover without at least logging out and back in.
This issue has been discussed multiple times in the past, and no clear solution has been made.
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