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  #1  
Old 07-22-2011, 02:21 PM
Congdar
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Join Date: Jul 2007
Location: my own little world
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Quote:
Originally Posted by Criimson View Post
Anyone know of a page that lists raids and what size raid force is required? I would like the challenge of gearing up a 3 group raid force and tackling raids and only use 4+ group raids when neccessary. I definately don't like the idea of filling 7 groups with wizards and monks to zerg something and would rather slowly take on smaller raids for gear as I work my way towards larger scale raids.
There is also another rule which limits the total number of bots you can create.
RULE_INT ( Bots, CreateBotCount, 150 ) // Number of bots that each account can create
That in concert with the other one could be made to make that strategy unworkable. The cost to quest for the extra bots plus the limited number of bots createable would require that you make healers and tanks etc. It may be still doable but could be made such a pain as to not try.
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Old 07-22-2011, 03:47 PM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
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Quote:
Originally Posted by Congdar View Post
There is also another rule which limits the total number of bots you can create.
RULE_INT ( Bots, CreateBotCount, 150 ) // Number of bots that each account can create
That in concert with the other one could be made to make that strategy unworkable. The cost to quest for the extra bots plus the limited number of bots createable would require that you make healers and tanks etc. It may be still doable but could be made such a pain as to not try.
If I didn't take so much time to name and gear my bots, I would try to make 150 of them to see what it would be like (changing the rule for max spawned at one time). Running with 53 (9 groups) is enough for me..


This reminds me that I had recently thought about how I would like bots being account based, instead of character based.. I made a script to update the botownercharacterid to another of my characters when I want to, since I don't want to gear up multiple characters work of bots. Does anyone see any downside to that? I don't remember it being discussed before. You could still have separate bots for your characters since they may be different levels and with level specific gear, but you would have access to all of your bots.. Saved bot groups would need to be changed to character based, but I think it would be doable..
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  #3  
Old 07-22-2011, 03:52 PM
Congdar
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Join Date: Jul 2007
Location: my own little world
Posts: 751
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Quote:
Originally Posted by bad_captain
This reminds me that I had recently thought about how I would like bots being account based, instead of character based.. I made a script to update the botownercharacterid to another of my characters when I want to, since I don't want to gear up multiple characters work of bots. Does anyone see any downside to that? I don't remember it being discussed before. You could still have separate bots for your characters since they may be different levels and with level specific gear, but you would have access to all of your bots.. Saved bot groups would need to be changed to character based, but I think it would be doable..
ive done this on my server and it's great if all your toons are the same level. it fails when you spawn a bot on lower level toons and the gear they have is too high level for them to wear so that uber sword has no effect and they fail to hand to hand attacks. I recommend leaving it character based. Likewise, their armor is not counted so it's as if they aren't wearing it if it's level based.
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Last edited by Congdar; 07-22-2011 at 04:05 PM..
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  #4  
Old 07-22-2011, 04:49 PM
Criimson
Hill Giant
 
Join Date: Sep 2006
Posts: 172
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Alright, so I am trying to get a feel for where we all stand on how to procede.

Add columns of type int to bots for spell types:
Slow
Healing percentage
DD
AoE \______These two columns simply 0 - Off 1 - On
Mez /

each column a number 0 - 4
0 - Off
1 - Burn (All out) - No restrictions
2 - Aggressive - 75% Mana
3 - Balanced - 50% Mana
4 - Passive - 25% Mana

This look like a good starting point? I realize roles will be implimented and that each level will have additional arguments to account for roles. For instance a Rune being cast even when set to passive will always try to cast it on the puller.
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