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  #1  
Old 08-25-2011, 07:58 PM
Emmeric
Sarnak
 
Join Date: Aug 2011
Posts: 72
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Quote:
Originally Posted by GeorgeS View Post
The editor uses the database specified in the db.ini file, whereas your eq game always uses the the database specified in eqemu_config.xml and/or login.ini.

Now if they are the same, then here's a disconnect somewhere. The editor always writes the data or it crashes/fails when it cannot write.

My guess you have more than 1 database.

GeorgeS
This is my db.ini file:

host=127.0.0.1
user=xxx
password=xxx
database=peq
everquest_folder=F:\Program Files (x86)\Sony\EverQuest

The only db file in my peq folder is the db_dump.sql.

The eqemu config shows the same:

<database>
<host>localhost</host>
<port>3306</port>
<username>xxx</username>
<password>xxx</password>
<db>peq</db>
</database>


So, the question is, if the db_dump.sql isn't the db file I should be editing for the LDoN point costs, then where should my n00b butt be looking?
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  #2  
Old 08-25-2011, 08:35 PM
Emmeric
Sarnak
 
Join Date: Aug 2011
Posts: 72
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BTW, yes, the changes I have made using the editor do show up in-game. I altered Djerv's solo server Gate potion costs. He had some at 4300 plat. I altered it using the editor and it shows all the changes in-game.

So the question still remains, to where are the editor changes to my db being made so that I can alter the LDoN item costs?

I only have one peq folder and the only file of any size there is the db_dump.sql.



Well, that's okay if you're all busy. If the editor does indeed change the db and it does show in game (as it does), then the "Old Edit" contains a spot for LDoN pricing that the New Edit doesn't. I guess I shouldn't be overly concerned about it if I'm able to alter what I need.

Suggestion, throw in the LDoN pricing field somewhere in the new Edit!
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