The attack rating server-side and client-side will not match. If you are using #mystats to compare against the client inventory window, they will be different for both attack and AC. The server uses different formulas for attack rating and AC than the client does. Also, depending on how you have your rules set, the server side can have a higher cap on attack from worn items than the client, which is limited to 250 worn attack.
Titanium's attack rating and AC issues are double if your character is over level 70. This is due to the skill roll over, which is part of what the client uses to determine attack and AC.
Again, all of this is simply a display issue, and doesn't actually mean there is a problem server/client-side.
|