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Old 09-23-2011, 08:13 AM
BrandeX
Sarnak
 
Join Date: Aug 2009
Location: China
Posts: 33
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Quote:
Ok, permarooted mobs act wrong... ...The solution to making the work like they do on live (have real aggrotables not just hit the nearest pc...)
rooted mobs just hit the nearest pc on live (at least when I last played)
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  #2  
Old 09-23-2011, 09:56 AM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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Mobs with a root spell cast on them always do, yes. But mobs that are perma-rooted is what he is saying should act different.

On the EQ Titan forums they have some posts linking back to sources that support this.

I played a cleric on live so I had no idea about this side of these types of mobs.. I was too busy healing.

Should be easy enough to test if two people have active accounts. Go pick a random perma-rooted mob, have one person aggro and back up then have the next get closer.
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  #3  
Old 09-23-2011, 10:30 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Or you can just set the runspeed really low(like 0.001) to get this exact same behaviour while retaining the ability to have permarooted mobs to have the rooted agro behaviour(ie if you make this change it removes the ability to have a permarooted mob behave as if it is a spell rooted).

This seems unnecessary.
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