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Old 09-23-2011, 06:37 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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The idea is to retain the functionality per mob, not serverwide. As it is right now, you can have a perma rooted mob retain non rooted agro behavior(runspeed = 0.0001) or act like undead and hit closest(runspeed = 0).

This change would just remove the ability to choose which way you want on a mob by mob basis.

I think the problem here is more about the awareness of how the code functions and not necessarily the code itself. If you really wanted to update it to make it clearer, it would be best to add a new special atk code I think.
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  #2  
Old 09-24-2011, 12:17 PM
saarr
Fire Beetle
 
Join Date: Jul 2011
Posts: 11
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sorvani on live perma rooted mobs did have and aggro table when i was playing on live specially in tacvi i had to set rampage (first one to aggro the mob) by casting terror spells on it, once i did that for over a minute could bring the whole raid into the room and the main tank could start attacking the mob to tank it, but all in all perma rooted mobs attack on aggroing not nearest player or pet rooting the mob always did.
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