Do you lose your stun bonus if it's just an illusion?
You could use a qglobal in the enter zone event (player.pl) to keep up a perpetual illusion, or just make a custom quest function that sends an appearance packet.
Of course, as is always the issue with player.pl, you can put it in templates but any zone with an override has to be edited as well. There are a couple of solutions for that but I would say they are either potentially problematic source edits (I haven't had any trouble, but it's not particularly elegant) or you can put a plugin hook in all the applicable player.pl files (more repetitive work than I'm interested in :P ).
The easiest solution might just be to add an illusion or shrink, as ChaosSlayer suggested, to a clicky item.
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