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Old 10-20-2011, 01:07 PM
KingMort
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Join Date: Sep 2006
Posts: 841
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Finally figured it out hehe , good instructions like i said.

Hopefully you can also tell me how to fix it that would rock

Code:
>	Zone.exe!Mob::CalcFocusEffect(focusType type=focusManaCost, unsigned short focus_id=65535, unsigned short spell_id=7058, bool best_focus=false)  Line 3707 + 0x6 bytes	C++
 	Zone.exe!Client::GetFocusEffect(focusType type=focusManaCost, unsigned short spell_id=7058)  Line 4168 + 0x1e bytes	C++
 	Zone.exe!Client::GetActSpellCost(unsigned short spell_id=7058, int cost=1375)  Line 313 + 0xf bytes	C++
 	Zone.exe!Mob::DoCastSpell(unsigned short spell_id=7058, unsigned short target_id=322, unsigned short slot=0, int cast_time=50, int mana_cost=1375, unsigned int * oSpellWillFinish=0x00000000, unsigned int item_slot=4294967295, unsigned int timer=4294967295, unsigned int timer_duration=0, unsigned int type=0, short resist_adjust=0)  Line 399 + 0x19 bytes	C++
 	Zone.exe!Mob::CastSpell(unsigned short spell_id=7058, unsigned short target_id=0, unsigned short slot=0, int cast_time=-1, int mana_cost=-1, unsigned int * oSpellWillFinish=0x00000000, unsigned int item_slot=4294967295, unsigned int timer=4294967295, unsigned int timer_duration=0, unsigned int type=0, short * resist_adjust=0x00000000)  Line 313	C++
 	Zone.exe!Client::Handle_OP_CastSpell(const EQApplicationPacket * app=0x014e9ce8)  Line 4595	C++
 	Zone.exe!Client::HandlePacket(const EQApplicationPacket * app=0x014e9ce8)  Line 456	C++
 	Zone.exe!Client::Process()  Line 740 + 0xf bytes	C++
 	Zone.exe!EntityList::MobProcess()  Line 488 + 0x1a bytes	C++
 	Zone.exe!main(int argc=1, char * * argv=0x003a2fe0)  Line 480	C++
 	Zone.exe!__tmainCRTStartup()  Line 266 + 0x12 bytes	C
 	kernel32.dll!7c816d4f() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	kernel32.dll!7c8399f3() 	
 	Zone.exe!Database::LoadVariables()  Line 1016 + 0x14 bytes	C++
 	cc7d83cc()
Also the window above had an arrow pointing to this section ..

Code:
	for (int i = 0; i < EFFECT_COUNT; i++) {
>		switch (focus_spell.effectid[i]) {
		case SE_Blank:
			break;
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