Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 11-23-2011, 01:18 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by KingMort View Post
So is there a list of all useable Destructable object races ?
No, they don't really work like that. Each zone that is able to have them already has a limited list of them that will work there and it is different from zone to zone similar to NPC races loading from zone to zone. Though, I am not sure exactly how or where we get a list of available models that are available per zone. The only way I know of is using packet collects, and they show NPCs with the model strings we need for destructible objects such as "DEST_TNT_G". So, you can go to "mesa" and spawn an NPC with the last name of "DEST_TNT_G" and have it set to "o" for special attacks, and it should spawn as a destructible tent.

I am sure there is some way to figure out which models work in which zone, but I don't know how yet. The only way to get them is from collects. The best zone for destructible object examples is devastation, which has tons of them. I figure once the destructible object stuff is all completely worked out, the collector can be adjusted to collect destructible objects properly so we can add them to the DB.

As noted in my last update post in this thread, there is still more to do before destructible objects are complete. I am actually trying to work on getting rid of the player_corpse table blob currently, but hopefully I can get back to finishing these off sometime.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3