Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-11-2011, 10:13 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Here goes nothing. Here is the link to the code for my project I titled Lantern. Lantern is an open source cross platform (not yet) EverQuest client.

This is not a release, it's just a link to the project source. If you are looking to explore zones and such, I would recommend holding off. There are a ton of bugs I am fixing and a few zones that simply won't yet load. In addition, there are a number of problems with my code but it's a start. I am happy I was able to get this far and I will continue and the codebase will continue to get more solid and fine tuned. If you are interested in developing, I have included everything you need.

The license is very straightforward:

Quote:
Let's keep this simple. You are allowed to use, copy, modify, merge, publish, and distribute this source and software. You are however NOT allowed to create closed source variants under any circumstances. Knowledge should always be free and open source.
If you are interested in developing, the client is written in C++ on Visual Studio 2010 although I am always open to adding support for more IDE's. I write code on this client every single day and look forward to the possibility of more people getting involved. Again, this client is going to be a huge learning experience for me and whoever would like to partake.

Also, you must own your own copy of the zone files. I am not going to distribute anything of the sort. Furthermore, if you see an error in my code or a way I should have done something differently, please correct me. I am not an arrogant developer. I am here to learn and will help anyone who wants to learn as well. Please not also that there are areas that I just have not fixed up yet.

If you have any questions, please let me know and I look forward to making some serious progress in the coming months. I will continue to add more documentation in the next few days to make it easier for people who want to help.

Cheers!

http://www.assembla.com/code/lanterneq/
Reply With Quote
  #2  
Old 12-12-2011, 11:37 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

My apologies. Here is the link: http://www.assembla.com/code/lanterneq/subversion/nodes
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:01 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3