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  #1  
Old 12-19-2011, 09:23 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
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So is there any way to lower the chances below 1% ? I read in another post that 1% is the lowest you can put in. The reason i am asking is 1% of total mobs still seems too high to me. After killing for a week, maybe playing 2 hours a day I already have 3 drops. I guess I could narrow the insert down to maybe just certain 'types' of mobs, or other criteria.
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Old 12-20-2011, 04:40 AM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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You can always add another item to the loot drop id and set it to whatever percentage you want so it drops in place of the defiant armor. For example, you could put a cloth cap with 90% chance of dropping in a 1% chance loot drop id, then have 10 defiant items set each to 1%. That would effectively make the cloth cap a 0.9% chance to drop and the defiant gear would be 0.1% chance or 1 in 1000 for any one of the 10 pieces to drop. That would make each defiant piece 0.01% or 1 in 10,000 chance to drop.
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  #3  
Old 12-21-2011, 09:41 AM
jsr
Hill Giant
 
Join Date: Aug 2008
Location: melbourne
Posts: 187
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You should be able to further decrease the probability of a loot table dropping by adding a dupliate mob to the spawn group without giving them the 'rare' loot table.

e.g. say you want to add a really rare drop from orcs

Spawngroup 1;
99% chance of orc with 50% chance of normal loot table
1% chance of orc with 50% chance of normal loot table, and a 1% chance of super rare loot table

Keep the mobs identical except for the loot table and it's invisible to the player. They just see an orc.

This would give you a 1/10,000 chance of the super rare loot table dropping. If you really want to go crazy, you could further decrease the probability of a single item dropping by making the super rare loot table virtually the same as the normal loot table, but add your rare as a 1% item. You could add an item with a 1 in a million chance of dropping this way.

Untested

Last edited by jsr; 12-21-2011 at 09:44 AM.. Reason: clarity
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