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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 01-15-2012, 01:08 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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The spells_new DB field "effect_limit_valueX" is the proc modifier for these spells.

and you are correct they only proc when dmg is dealt:

Code:
if (damage > 0)
	{
		// Give the opportunity to throw back a defensive proc, if we are successful in affecting damage on our target
		other->TriggerDefensiveProcs(this);
		
        return true;
	}
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  #2  
Old 01-15-2012, 08:45 PM
AudioGarden21
Sarnak
 
Join Date: Aug 2004
Posts: 80
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Thanks a lot Caryatis.

Any idea on how I could add misses/dodges etc to proc the effects?

EDIT

I checked the database for the fields "effect_limit_valueX" and they're already set on 400 (which is the default live proc mod for these spells), but adjusting those doesn't seem to make a bit of difference, which I explained in my first post; "I've tried the proc modifier on the spells themselves in the spell file", which refers to that 400 modifier I just mentioned. I know how to adjust those, but they don't have any effect on reverse procs. It definitely works for the Cleric summoned hammers line of spells, but those are melee procs, and again, melee procs are fine from what I can tell. It's just reverse procs don't seem to be modifiable.
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