Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-17-2012, 02:04 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Texture animation has been implemented:

http://www.youtube.com/watch?v=4XSFx...vDZfhrSHuAh39k

More progress to follow...

Cheers!
Reply With Quote
  #2  
Old 01-17-2012, 02:13 AM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

Quote:
Originally Posted by PixelEngineer View Post
Texture animation has been implemented:

http://www.youtube.com/watch?v=4XSFx...vDZfhrSHuAh39k

More progress to follow...

Cheers!
That's pretty badass man. I give you props for all of that hard work.
Reply With Quote
  #3  
Old 01-17-2012, 02:17 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Quote:
Originally Posted by Akkadius View Post
That's pretty badass man. I give you props for all of that hard work.
Thank you! The real hardcore development is going to start as soon as I get everything stable. The original EverQuest developers made some very odd design choices and I have struggled to both understand and implement some of the more challenging ones. Every day I get closer to a much more solid code base and then the real fun development can begin.


Cheers!
Reply With Quote
  #4  
Old 01-18-2012, 11:06 AM
Speedz's Avatar
Speedz
Hill Giant
 
Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
Default

This rocks, I have wanted this type of thing for years. But I never had the code know how to even grasp a start. Glad to see this taking off and having community backing.
__________________
Just another face in the crowd..
Reply With Quote
  #5  
Old 01-18-2012, 07:13 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
Default

Don't sell yourself short. I see you have written some programs in C#. Syntactically, it is not that different from C++. When I started writing the client, I couldn't write it either but i slowly learned and have learned an enormous amount. The link to the source is on the last page so take a look if you're interested.

Cheers!
Reply With Quote
  #6  
Old 01-18-2012, 07:58 PM
Speedz's Avatar
Speedz
Hill Giant
 
Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
Default

Thanks for the vote of confidence I grabbed the source and now to get the time to look at it. My knowledge is pretty basic but getting better. Not too bad for no schooling or work environment in coding.
__________________
Just another face in the crowd..
Reply With Quote
  #7  
Old 01-19-2012, 12:36 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Do you guys mind if I move this to Dev and perhaps sticky it? (I think it's cool and has actually shown some promise)
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3