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  #1  
Old 01-19-2012, 05:01 AM
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Speedz
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Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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K will do, thanks
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  #2  
Old 01-19-2012, 06:13 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Revision 27

Changelog:
- Fixed a name length bug in the 0x03 fragment.
- Texture animation is now supported - still have to work on global timing
- Fixed up the 0x04 fragment issues. Figured out an unknown value in that fragment as well. Turns out it is animation delay, the number of milliseconds before the animated textures switches to the next texture.
- Finally fixed a weird texturing issue involving a NULL texture. For things like invisible wall, the polygons are still in the BSP tree (for collision). They do still have a texture reference but it points to a null value. This one was a pain to debug.
- Fixed a number of specific zone crash issues - some still remain, i.e. 'qeynos'

Known issues:
- Crash on texture load with some zones - have to look into this after the weekend.
- Animated textures do not always update at the same time.
- Some animated textures (waterfalls) flow the wrong way
- Oasis fails to load - stops on loading the file "canwall1.bmp" as it does not exist in the archive. canwall1a.bmp does however. I assume this is a fault on the
developer's end.
- Code base is still a huge mess. Bear with me while I slowly eliminate old functions that are not needed and rewrite certain fragment functions.
- Rendering seems to "freeze" when you go out of a leaf (travel back into a leaf and the frame will refresh). It hasn't actually froze but I disabled the whole zone rendering function until I finish the new rendering.

Goals for next commit:
- Texture crash fix
- Global texture animation timing
- Transparency and semi transparency with rendering (have to rewrite rendering function...again)
- Loading zone variables (sky/fog color/clip plane)
- Ambient light
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  #3  
Old 01-19-2012, 06:40 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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One more thing before I disappear for the weekend, here is a concept UI I made. It needs to be something that's usable on different screen sizes. Again, just an idea but I am going to try and model the UI after this when the time comes.



Suggestions? Criticisms?
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  #4  
Old 01-20-2012, 12:57 AM
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Speedz
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Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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Grabbed it but I I'm not sure whats the deal with my setup.

'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\Debug\Lantern.exe', Symbols loaded.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\SDL.dll', Binary was not built with debug information.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\advapi32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msvcrt.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\sechost.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\rpcrt4.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\sspicli.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\cryptbase.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\gdi32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\user32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\lpk.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\usp10.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\winmm.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msvcp100d.dll', Symbols loaded.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\opengl32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\glu32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\ddraw.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dciman32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\setupapi.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dwmapi.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\glew32.dll', Binary was not built with debug information.
'Lantern.exe': Loaded 'D:\EQEmu\Lantern\Lantern\zlib1.dll', Binary was not built with debug information.
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\KBDUS.DLL', Cannot find or open the PDB file
'Lantern.exe': Unloaded 'C:\Windows\SysWOW64\KBDUS.DLL'
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\KBDUS.DLL', Cannot find or open the PDB file
'Lantern.exe': Unloaded 'C:\Windows\SysWOW64\KBDUS.DLL'
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dsound.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\powrprof.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\dinput.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\hid.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file
'Lantern.exe': Loaded 'C:\Windows\SysWOW64\nvoglv32.dll', Cannot find or open the PDB file
The thread 'Win32 Thread' (0x1880) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1854) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1850) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1b8c) has exited with code 1 (0x1).
The thread 'Win32 Thread' (0x14d has exited with code 1 (0x1).
The thread 'Win32 Thread' (0x280) has exited with code 1 (0x1).
The thread 'Win32 Thread' (0x1a14) has exited with code 1 (0x1).
The program '[8108] Lantern.exe: Native' has exited with code 1 (0x1).
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  #5  
Old 01-20-2012, 09:31 PM
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Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by PixelEngineer View Post
One more thing before I disappear for the weekend, here is a concept UI I made. It needs to be something that's usable on different screen sizes. Again, just an idea but I am going to try and model the UI after this when the time comes.



Suggestions? Criticisms?
You are crazy talking to yourself. No really, I'm interested to see where you get with this
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  #6  
Old 01-21-2012, 05:05 AM
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Speedz
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Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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Got the client to fire up. For all interested peoples make sure you don't use s3d files from the SoF or SoD client
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  #7  
Old 01-21-2012, 07:55 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by Speedz View Post
Got the client to fire up. For all interested peoples make sure you don't use s3d files from the SoF or SoD client
This is something I will fix. The issue here isn't lack of support for the new WLD, it is lack of support for the texture formats (.dds, 24 bit bitmaps)

Told myself I wouldn't but I am going to try and fix that last pesky texture bug tonight.
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  #8  
Old 01-21-2012, 10:58 PM
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Speedz
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Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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Sent you a few emails with some minor things I played with and a launcher tool that I made.

Btw, the launcher tool will delete .s3d files in the root of where it is then load the s3d file you select from the list from a Maps folder. Made this to keep things simple for me, hope it is handy for ya.
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