Quote:
Originally Posted by Speedz
Speaking of client updates, with this free model I doubt any bundle releases will be sold that Emu can advance on. With patches constantly etc... this could hamper our progression to "keep up" or add new content past the last client compatibility.
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I think it may be the opposite. They haven't yet updated Steam to include a VoA expansion purchase or a new download. When EQ2 went F2P, they put up the new download stuff on Steam right away and you can see them here:
http://store.steampowered.com/search...term=everquest
I don't know if they actually updated the EQ2 client download on Steam at that time, but it is possible. Once EQ1 makes the switch to FTP, I am hoping to see it available that way on Steam and maybe they have just been waiting to do their updates until the F2P change happens. At least we can hope that is the case :P
I also agree with what Lillu said about EQEmu or EQLive losing players to one another. There are many players on EQEmu that probably spend more playing on the EQEmu server they are on than it would cost them to have a subscription to Live for a long time. People are willing to pay for something they enjoy and find worth their money. Many EQEmu players are just the more casual type that don't have the endless amounts of time to play that it takes to make good progress on Live. Though, some are big boxers that might be interested in playing live if they could get away with using MQ2 there to control a crapload of characters. If any servers were going to lose players to EQLive F2P, it would probably be a small amount of the Live-Like servers such as PEQ. Though, most PEQ players have well established characters and probably would not want to start over again. I think most custom servers on EQEmu would be pretty unlikely to lose players. I suggested on the SOE forums years ago that they should allow custom servers that are run by players, as I think that would have a huge impact on their player numbers, but I am sure they think it would be impossible to properly implement a system that would allow that.