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  #1  
Old 02-02-2012, 07:19 PM
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Speedz
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Great work so far, I noticed something odd tho. Zones are flipped left <> right.

I looked at unrest, Crushbone, and cshome. all were flipped/reversed. Not just textures, but the entire zones.
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Old 02-02-2012, 07:22 PM
PixelEngineer
Sarnak
 
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Quote:
Originally Posted by Speedz View Post
Great work so far, I noticed something odd tho. Zones are flipped left <> right.

I looked at unrest, Crushbone, and cshome. all were flipped/reversed. Not just textures, but the entire zones.
Thanks Speedz. Can you be more specific? Are we talking just textures or something like Mario Kart mirror mode? New zone files or old zone files?

Cheers.
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  #3  
Old 02-02-2012, 07:27 PM
Vexyl
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Quote:
Originally Posted by Speedz View Post
Great work so far, I noticed something odd tho. Zones are flipped left <> right.

I looked at unrest, Crushbone, and cshome. all were flipped/reversed. Not just textures, but the entire zones.
I noticed that as well in the last build. If you want an example, just load gfaydark and go to the crushbone entrance, it's completely reversed.
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  #4  
Old 02-02-2012, 08:02 PM
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Speedz
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Sorry for a lack of description. Yes mirrored. Also it does this on all versions I have. Titanium to SoD s3d files.
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  #5  
Old 02-02-2012, 08:11 PM
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Speedz
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I'm also going to update my zone loader tool to read a user selected Game directory for the s3d files and copy from there as needed per launching. Instead of the original way I did it where you had to copy all s3d files to a zone directory.

Would make for faster maybe more handy zone comparison/work.

*
You select the EQ dir and it will load a list of the s3d files. You then select the s3d you wish to load from the list it generates and it will delete all s3d files in the lantern dir and copy the one you select. Basically its an as use/need basis so you don't have to either copy all s3d files to the lantern dir or constantly copy paste and change ini file every time.

If this makes any sense at all I will be surprised lol. I will try better next time.
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  #6  
Old 02-02-2012, 08:45 PM
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Wow. I cannot believe I had not noticed that. I wonder if this is new in one of the latest versions. Thanks for mentioning that. I will fix it.
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