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Old 02-04-2012, 01:27 AM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Update past rev 2087. I made a change in spdat.cpp that I thought was added previously that adds another check to the nuke code to make sure the spell is an actual damage spell. That revision also has a bunch of other improvements for bots, so it would be worth upgrading. Let me know if you still have the issue after updating the source.

Unless, of course, you are using the rev 2068 executables, where I would suggest attempting to download the source and compile yourself.
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Old 02-04-2012, 11:46 PM
pheroux
Fire Beetle
 
Join Date: Jan 2012
Posts: 27
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Quote:
Originally Posted by bad_captain View Post
Update past rev 2087. I made a change in spdat.cpp that I thought was added previously that adds another check to the nuke code to make sure the spell is an actual damage spell. That revision also has a bunch of other improvements for bots, so it would be worth upgrading. Let me know if you still have the issue after updating the source.

Unless, of course, you are using the rev 2068 executables, where I would suggest attempting to download the source and compile yourself.
I compiled the latest source and everything appears to be working now

Thank you,

Phil
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