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Old 02-06-2012, 11:55 PM
bad_captain
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Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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I can easily run 9 groups of 6 for 53 bots (plus me). That's on a 2Ghz 1GB ram old computer running the server. I know it would lag a lot if others were doing the same on my server with me, but a decently spec'd server should easily be able to run that many. They use less bandwidth than a comparable number of clients as well. You can't use the raid UI, but just run with #botgroups. Use #bot group help for more info.

I maintain a spreadsheet of drops, then use George's tools to give loot to my bots when I'm not playing. Granted, that wouldn't be possible for those not running their own servers, but it works for me. The only thing that's a pain for me is augments. I plan on writing something of my own to handle it at some point.

I assume a mq macro or pugin could be used, but I stay away from all of that. I know mqemulator.net had something to manage inventories of your boxes if you run multiple characters as once, so I assume something similar could be used for bots.
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Old 02-07-2012, 12:09 AM
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provocating
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Join Date: Nov 2007
Posts: 2,175
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Locally I never had a problem running 6-7 bot groups at a time, but another guy playing would go link dead when that many bots would buff, etc. This was before I wiped the database and brought the server public. He seemed to have little problem with 5 groups but he went kind of nuts with it doing 7 groups.
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