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  #1  
Old 02-16-2012, 03:18 AM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
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Checked against the Project1999 exp rate by starting new chars on my own PEQ server using .25 .25 .25 .2 modifiers and whatever PEQ uses. Killng one white con myotis bat in the Freeport start zone gives me about .5 yellow bars in Project1999 and just under that in my PEQ DB. If Project1999's rates are accurate, I imagine .25, etc are slightly less than. So maybe .28 to .3.

But does anyone know it Project1999 is accurate as to the original EXP rate? And is there a more accurate way to figure this out than starting new chars and killing one monster to compare rates? Seems awfully slow.
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  #2  
Old 02-16-2012, 10:05 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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The p99 exp rates are pretty close to classic eq but they have other exp mechanics we dont have. For example we dont have racial exp bonuses/penalties nor do we have any hell levels (30, 35, 40 , 45) ETC
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  #3  
Old 02-16-2012, 10:56 AM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
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Can those be coded into the DB?
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  #4  
Old 02-16-2012, 11:01 AM
Taurinus2
Sarnak
 
Join Date: Nov 2009
Posts: 45
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We do have racial bonuses already.

Character:UseRaceClassExpBonuses in rule_values.
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  #5  
Old 02-16-2012, 12:00 PM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
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What about how to code hell levels?
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  #6  
Old 02-16-2012, 05:52 PM
Taurinus2
Sarnak
 
Join Date: Nov 2009
Posts: 45
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You will have to get your hands dirty in the server code base for that one.
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  #7  
Old 02-17-2012, 01:23 AM
Sourdough35
Hill Giant
 
Join Date: Nov 2004
Posts: 126
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I suppose I can suggest it in feature suggestions. Coding the server is way out of my league.
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  #8  
Old 02-17-2012, 11:12 AM
louis1016
Hill Giant
 
Join Date: Dec 2009
Posts: 157
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The rule unfortunately doesnt give any penalties with the rule on. It only gives bonuses to halfings, rogues, and warriors.

Code:
            if(RuleB(Character,UseRaceClassExpBonuses))
	{
		if(GetBaseRace() == HALFLING){
			aatotalmod *= 1.05;
		}

		if(GetClass() == ROGUE || GetClass() == WARRIOR){
			aatotalmod *= 1.05;
		}
I guess it wouldnt be too hard to modify this for real exp penalties though
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