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  #1  
Old 02-18-2012, 06:02 AM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by Derision View Post
If you go in game, to the locations you have marked with an X, and then move back toward the centre of the arena, the client automatically generates the mesage 'You have entered an Arena (PvP) area', so I would say you have it right.
Fantastic, thank you.
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  #2  
Old 03-05-2012, 02:40 PM
ableard
Fire Beetle
 
Join Date: Feb 2005
Posts: 15
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So I have picked his up out of ccuriosity. I have VC 2010, typical versions running of eqemu, no opengl.
We I run in VS the window pops a nd closes. I get no signficant error or messages. Do I need to obtain any opengl distributables?
I have added .s3d file into debug folder, changed ini.
thanks
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The first key to wisdom is the assidous and frequent questioning....For by doubting we come to inquiry, and by inquiry we arrive at truth.

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  #3  
Old 03-07-2012, 04:55 PM
Taurinus2
Sarnak
 
Join Date: Nov 2009
Posts: 45
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OpenGL is a standard lib but you do need drivers that provide opengl acceleration.

With VS, you will find that the working directory for targets launched from within VS is the project root and not the target directories.

Putting the .s3d and configuration file into the debug/release folder should work if you invoke lantern from shell or console.
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  #4  
Old 03-07-2012, 11:16 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Can you copy/paste your log.txt file here or if it's huge, PM me with it. I will post the fix here.
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