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Old 02-21-2012, 02:10 PM
Luccian
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I read your thread about the proper usage of both plugins but I'm afraid I don't see how it's supposed to be put in an EVENT_SPAWN format.

I start a timer of 1 sec as you recommended, and once the timer is up it will use both plugins to randomize my poor misunderstood bandits with hearts of gold race/ features as well as equipment. I know you've answered nearly all of my questions up to this point, and I thank you for your helping a newer dev, but would you mind giving me an example of proper use?
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Old 02-21-2012, 04:13 PM
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Akkadius
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Quote:
Originally Posted by Luccian View Post
I read your thread about the proper usage of both plugins but I'm afraid I don't see how it's supposed to be put in an EVENT_SPAWN format.

I start a timer of 1 sec as you recommended, and once the timer is up it will use both plugins to randomize my poor misunderstood bandits with hearts of gold race/ features as well as equipment. I know you've answered nearly all of my questions up to this point, and I thank you for your helping a newer dev, but would you mind giving me an example of proper use?
This will answer your example question for weapons

http://www.eqemulator.org/forums/showthread.php?t=30637

In the first post is an example snippet, within that timer you can have all of your randomized features be executed:

Code:
sub EVENT_SPAWN {

	quest::settimer("WeaponChange", 5);
	
}

sub EVENT_TIMER {

	if($timer eq "WeaponChange") {
		quest::stoptimer("WeaponChange");
		#Any random weapon and shield available through SoF
		plugin::RandomWeapons(1, 11169, 50, 200, 230);
                plugin::RandomFeatures($npc); ### Simply changes face, hair, etc.
                
	}
	
}
You could also utilize a plugin I created but never posted for whatever reason, it will randomize race, texture for a particular NPC:

The below is an example of the code usage, you could use quest::ChooseRandom inside any of the arguments to randomize certain things.

#SpawnDynNPC([race, 0 or "random"=Random Player Race, Texture, Gender);
Code:
plugin::SpawnDynNPC(quest::ChooseRandom(1, 2, 3, 4, 5, 6, 128, 130), 3, 0);
Below is the plugin code you place in your plugins folder and name it whatever.pl

Code:
#SpawnDynNPC([race, 0 or "random"=Random Player Race, Texture, Gender);
sub SpawnDynNPC {
		my $MobRace = $_[0];
		my $Texture = $_[1];
		my $Gender = $_[2];
		my $npc = plugin::val('$npc');
	if($MobRace eq "random" || $MobRace == 0){
		$MobRace = quest::ChooseRandom(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 128, 130, 330, 522);
	}
		if ($MobRace <= 12 || $MobRace == 128 || $MobRace == 130 || $MobRace == 330 || $MobRace == 522)
		{
			
			$Texture = 0xFF;
			$HelmTexture = 0xFF;
			$HairColor = 0xFF;
			$BeardColor = 0xFF;
			$EyeColor1 = 0xFF;
			$EyeColor2 = 0xFF;
			$HairStyle = 0xFF;
			$LuclinFace = 0xFF;
			$Beard = 0xFF;
			$DrakkinHeritage = 0xFFFFFFFF;
			$DrakkinTattoo = 0xFFFFFFFF;
			$DrakkinDetails = 0xFFFFFFFF;
			
			# Set some common feature settings
			$EyeColor1 = plugin::RandomRange(0, 9);
			$EyeColor2 = plugin::RandomRange(0, 9);
			$LuclinFace = plugin::RandomRange(0, 7);
			
			# Adjust all settings based on the min and max for each feature of each $MobRace and $Gender
			#plugin::Debug("About to switch case");
			use Switch;

			switch ($MobRace)
			{
				case (1)
				{
					# Human
					$size = 7;
					$HairColor = plugin::RandomRange(0, 19);
					if ($Gender == 0) {
						$BeardColor = $HairColor;
						$HairStyle = plugin::RandomRange(0, 3);
						$Beard = plugin::RandomRange(0, 5);
					}
					if ($Gender == 1) {
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (2)
				{
					# Barbarian
					$size = 7;
					$HairColor = plugin::RandomRange(0, 19);
					$LuclinFace = plugin::RandomRange(0, 87);
					if ($Gender == 0) { #
						$BeardColor = $HairColor;
						$HairStyle = plugin::RandomRange(0, 3);
						$Beard = plugin::RandomRange(0, 5);
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (3) 
				{
					# Erudite
					$size = 6;
					if ($Gender == 0) { #
						$BeardColor = plugin::RandomRange(0, 19);
						$Beard = plugin::RandomRange(0, 5);
						$LuclinFace = plugin::RandomRange(0, 57);
					}
					if ($Gender == 1) { #
						$LuclinFace = plugin::RandomRange(0, 87);
					}
				}
				case (4) 
				{
					# WoodElf
					$size = 5;
					$HairColor = plugin::RandomRange(0, 19);
					if ($Gender == 0) { #
						$HairStyle = plugin::RandomRange(0, 3);
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (5) 
				{
					# HighElf
					$size = 6;
					$HairColor = plugin::RandomRange(0, 14);
					if ($Gender == 0) { #
						$HairStyle = plugin::RandomRange(0, 3);
						$LuclinFace = plugin::RandomRange(0, 37);
						$BeardColor = $HairColor;
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (6) 
				{
					# DarkElf
					$size = 6;
					$HairColor = plugin::RandomRange(13, 18);
					if ($Gender == 0) { #
						$HairStyle = plugin::RandomRange(0, 3);
						$LuclinFace = plugin::RandomRange(0, 37);
						$BeardColor = $HairColor;
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (7) 
				{
					# HalfElf
					$size = 6;
					$HairColor = plugin::RandomRange(0, 19);
					if ($Gender == 0) { #
						$HairStyle = plugin::RandomRange(0, 3);
						$LuclinFace = plugin::RandomRange(0, 37);
						$BeardColor = $HairColor;
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (8) 
				{
					# Dwarf
					$size = 4;
					$HairColor = plugin::RandomRange(0, 19);
					$BeardColor = $HairColor;
					if ($Gender == 0) { #
						$HairStyle = plugin::RandomRange(0, 3);
						$Beard = plugin::RandomRange(0, 5);
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
						$LuclinFace = plugin::RandomRange(0, 17);
					}
				}
				case (9) 
				{
					# Troll
					$size = 8;
					$EyeColor1 = plugin::RandomRange(0, 10);
					$EyeColor2 = plugin::RandomRange(0, 10);
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 3);
						$HairColor = plugin::RandomRange(0, 23);
					}
				}
				case (10) 
				{
					# Ogre
					$size = 9;
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 3);
						$HairColor = plugin::RandomRange(0, 23);
					}
				}
				case (11) 
				{
					# Halfling
					$size = 3;
					$HairColor = plugin::RandomRange(0, 19);
					if ($Gender == 0) { #
						$BeardColor = $HairColor;
						$HairStyle = plugin::RandomRange(0, 3);
						$Beard = plugin::RandomRange(0, 5);
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (12) 
				{
					# Gnome
					$size = 3;
					$HairColor = plugin::RandomRange(0, 24);
					if ($Gender == 0) { #
						$BeardColor = $HairColor;
						$HairStyle = plugin::RandomRange(0, 3);
						$Beard = plugin::RandomRange(0, 5);
					}
					if ($Gender == 1) { #
						$HairStyle = plugin::RandomRange(0, 2);
					}
				}
				case (128) 
				{
					# Iksar
					$size = 6;
					$LuclinFace = plugin::RandomRange(0, 9);
				}
				case (130) 
				{
					# VahShir
					$size = 7;
					$LuclinFace = plugin::RandomRange(0, 9);
				}
				case (330) 
				{
					# Froglok
					$size = 5;
					$LuclinFace = plugin::RandomRange(0, 9);
				}
				case (522) 
				{
					# Drakkin
					$size = 6;
					$HairColor = plugin::RandomRange(0, 3);
					$BeardColor = $HairColor;
					$EyeColor1 = plugin::RandomRange(0, 11);
					$EyeColor2 = plugin::RandomRange(0, 11);
					$LuclinFace = plugin::RandomRange(0, 6);
					$DrakkinHeritage = plugin::RandomRange(0, 6);
					$DrakkinTattoo = plugin::RandomRange(0, 7);
					$DrakkinDetails = plugin::RandomRange(0, 7);
					if ($Gender == 0) { #
						$Beard = plugin::RandomRange(0, 12);
						$HairStyle = plugin::RandomRange(0, 8);
					}
					if ($Gender == 1) { #
						$Beard = plugin::RandomRange(0, 3);
						$HairStyle = plugin::RandomRange(0, 7);
					}
				}

			}
			#plugin::Debug("About to SendIllusion");
			quest::npcsize($size);
			$npc->SendIllusion($MobRace,$Gender,$Texture, $HelmTexture,$LuclinFace,$HairStyle,$HairColor,$Beard,$BeardColor,$DrakkinHeritage,$DrakkinTattoo,$DrakkinDetails); # ,$size
			plugin::RandomFeatures($npc);
			
		}
}

return 1;
Let me know if that helps Reed.
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