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  #1  
Old 03-20-2012, 08:53 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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The command should be a little more robust. It shouldn't crash when just typing #bot stance.

As an aside. This led me to an interesting discovery that I will have to test. I was going with the assumption that the other bot commands would work as advertised, so I copied parts of the code from other commands. Unfortunately it doesn't appear that how they check for invalid data is incorrect. It was passing through my check for a bot name and then tried to match a bot with no name. Instead of returning null for the bot, it was returning a blank bot which is what was causing the crash. Looks like some more error checking within the bot code is in order.

Anyway, please leave feedback on the bot stances here so I can continue to improve the system.
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  #2  
Old 04-02-2012, 09:55 AM
burdsjm3
Fire Beetle
 
Join Date: May 2011
Posts: 1
Default Melee

I was working on try to make my bots usable in events that require add control.

Rogues seem to disregard any stance and will immediately attack whatever you have targeted.

For events that spawn adds based upon hp%. It would be great if the passive and summon would allow a rogue to stop attacking the first target it acquired.

Passive on mercs on live makes the rogues not dps. Sorry if I misunderstood this.
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