Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2012, 03:12 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by sorvani View Post
I'm still missing something. because
Code:
void Mob::DoBuffTic(int16 spell_id, int32 ticsremaining, int8 caster_level, Mob* caster) {
contains caster_level and caster, are we meaning they are not passed in to here from where dobufftic is called?
We only pass the caster level currently. We'd need the rest of the mob object *OR* create a seperate function for determining bard calculations. Since all we do is pass the level, and not the instrument in question, we would need the client's inventory, and at that point it's just easier to pass a mob object.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:57 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3