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  #1  
Old 04-14-2012, 09:49 PM
wolfwalkereci
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Join Date: Dec 2005
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I agree with secrets, the hardest part of a good server is the ability to map out the ideas and stick to them.
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  #2  
Old 04-15-2012, 02:30 PM
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Drakiyth
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Join Date: Apr 2012
Posts: 545
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Quote:
Originally Posted by wolfwalkereci View Post
I agree with secrets, the hardest part of a good server is the ability to map out the ideas and stick to them.
No doubt. That's why it's always good to keep everything written down and organized so you know exactly where you're at on your server and what you have added to help avoid a ton of confusion. Having a lot of dedication and imagination is a plus too.

NEWS: The Witch Doctor Shaman has been revealed! You can check out what this path offers the player down below. This Witch Doctor is more traditional in the Native American culture compared to Diablo 3. I'll be working on the final Shaman path soon.

www.varlyndria.weebly.com/shaman
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Old 04-15-2012, 03:09 PM
satora54
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Join Date: Jul 2009
Location: Elizabethville
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Will there be any pvp?
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  #4  
Old 04-15-2012, 03:45 PM
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Drakiyth
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Join Date: Apr 2012
Posts: 545
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Quote:
Originally Posted by satora54 View Post
Will there be any pvp?
I do indeed plan to add PVP to Varlyndria and here are some ideas I have in mind.

NOTE: Please keep in mind that a lot of these are just ideas right now and everything I am saying here is not set in stone.


PVP ZONES: Open World PVP areas and Arena Revamp. I'll make the teleporter that takes you to these zones have multiple "drop zones" so players can't just farm
the single entrance to that combat zone. I'm thinking something around the lines of 10 drop zone locations per combat zone. Each drop zone will have an NPC to get PVP potions from. Also, to make it a bit more interesting I'll probably have the NPC hit the player with an invis spell before they launch them into the combat zone. With this, I'll probably make it where SEE INVIS is not allowed, so rogues can have some fun and players can zone in undetected for a short time to get their bearings and avoid immediate ambush.

BETTING: Betting on who will win the match in Arena.

PVP POTIONS: These will be zone restricted, so the buff will vanish whenever you leave the zone you got them in. The potions themselves will give the player a massive HP increase that lasts for 24 hours or until they die or leave the combat zone. This will allow players to compete against others and actually have a chance to survive with how much damage can be thrown out by some class paths. The HP increase will probably be in the 100k range. Bots will be active as well to kill any player (I'm guessing) so having the main character decked in HP is a must to prolong the fights and make them more challenging.

PVP REWARDS: Various gear that will help kill players or remove their spells etc.


These are just some ideas I have and whether or not I'll be able to get these into the first test phase or not is questionable, but I do want to give pvpers a place on the server without making the entire server pvp so both types of players can enjoy it.
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  #5  
Old 04-15-2012, 08:19 PM
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Drakiyth
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Join Date: Apr 2012
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The Final Shaman Path has been revealed. The Velician Seer is a dps path for Shamans that gives them the ability to melee with ice spears as well as deal tremendous damage with cold and disease spells. They also get improved spirit wolves that have more damage and procs.

I'll be doing some server work for a while and getting the shaman paths in the game. The next class I'll be working on when I am finished with the shaman is the druid, and I have some fun ideas for the class. Keep checking the site for updates.

More to come!

ALL OF THE SHAMAN PATHS BELOW
www.varlyndria.weebly.com/shaman
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