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  #1  
Old 05-16-2012, 05:48 PM
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Drakiyth
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SMALL UPDATE 05/16/12


Resistance bonuses for being higher level that the caster have changed in the casters
favor. The target will no longer gain 5% per level higher than the caster but instead now
gain 2%. This will allow a level 25 caster going against a level 45 enemy almost a 50% chance
to land their attacks instead of 100% resists as before.

Pets no longer steal exp of any kind.
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  #2  
Old 05-18-2012, 03:59 AM
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Drakiyth
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UPDATE - 05/18/12


PLEASE DOWNLOAD THE LATEST FILES FOR THIS UPDATE - Varlyndria Files 05 18 12
__________________________________________________ _____________________________
Conjurer's weapons no longer have a proc and their staff is now nodrop/magician
only and has changed from a proc to a clicky effect. The clicky is the old proc
spell. The weapon models have been nerfed for tradable items. This change was to
bring Conjurer's into their own realm instead of being used as bot suppliers only.
Conjurer's can still supply bots and other players with nice stat weapons but the
day of 5 berserker bots with conjured proc weapons is over.

Conjurer's can also summon a nice 1 handed sword now too. (as per request)
__________________________________________________ _____________________________
Diablo The Lord Of Terror and Gorbatroth the Crusher have had their health
nerfed by 60% because of the new changes to conjured weapons.
__________________________________________________ _____________________________
Clerics now gain a large amount of fire spells from the wizard class. The spells
gained are 2 levels higher than when wizards gain them. This change is to help the
Heretic dps path actually do something besides watch their pet fight.
__________________________________________________ _____________________________
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  #3  
Old 05-19-2012, 08:15 AM
Irreverent
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Wow, spam! If you need help getting your own forums for patch notes, let me know and I'll help. This seems like a twitter feed, not the purpose of this forum.
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  #4  
Old 05-20-2012, 12:37 PM
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Drakiyth
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Quote:
Originally Posted by Irreverent View Post
Wow, spam! If you need help getting your own forums for patch notes, let me know and I'll help. This seems like a twitter feed, not the purpose of this forum.
I have a forums on my site. (I update both) Players who might not have liked a certain feature of Varlyndria can read updates here to come back to it. Plus there is nothing wrong with updating my game threads with info players might want to read. This gets more people to my personal forums and lets everybody know the server even exists. Calling it spam is rather insulting.



QUICK UPDATE - 05/20/12

Experience lost on death has been reduced.
__________________________________________________ __________
Clients may now have 6 IPs instead of 3 IPs in game at once.
__________________________________________________ __________
Several NPCs have been fixed on their money drops.
__________________________________________________ __________
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  #5  
Old 05-20-2012, 01:50 PM
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Drakiyth
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UPDATED FROM THE BOXING VOTE - MY FINAL WORD


The vote is over. 2 boxing will be enforced and I am sorry for all the trouble and if this seems unfair.


I've made my mind up. I can't allow players to have that kind of power solo. It defeats the entire purpose of a raid (multiple people fighting together) and allows players to solo raids.. I just can't allow this anymore and its hurting the server. IPs will become 2 max and this will never change.


Thanks for the small pole but ultimately I have to balance the server and allowing that power is not a good thing. I apologize to anybody who feels this sucks or is unfair but giving you the ability to have your entire own raid is eliminating the entire point of raiding with friends and guilds and ultimately crushes the aspect of players working together.


The change will take effect immediately.
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  #6  
Old 05-20-2012, 03:28 PM
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Drakiyth
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I feel the 2 box rule cheats players who were using the original 3 box rule since the birth of the server. I will be putting it back to 3 and it will stay 3. This will also help FAMILIES who want to play on the server a lot more than 2. Sorry for mix up and bullshit. What's not broken doesn't need to be fixed. With this said: Do not ask me for personal favors on changing these rules.
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  #7  
Old 05-21-2012, 02:04 AM
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Drakiyth
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UPDATE 05/21/12

PLEASE DOWNLOAD THE LATEST FILES FOR THIS UPDATE - VARLYNDRIA FILES 05 21 12

__________________________________________________ ______________
All Thurgadin Velious Armor has been improved in stats.
__________________________________________________ ______________
Most custom items no longer share a cooldown with other cooldowns.
This should fix a good deal of charms or items that seem broken.
__________________________________________________ ______________
All charms now have Rank 1 at the end of them. This is to show
players it's the first charm and you'll be able to upgrade them
in a later update.
__________________________________________________ ______________
Warchanters have a new animation on their charm's proc.
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Terrorizers now have their fear/snare as a recourse on their
charm spell. This allows them to toss the dot on bosses or other
creatures that are immune to these effects. In addition, the
spell now deals instant damage along with its dot ticks.
__________________________________________________ ______________
Cryomancers now have their snare effect as a recourse on their
charm spell. This allows them to hit bosses or other
creatures with thier ice nuke even if they are immune to the
snare. This also allows the spell to critical strike, making
the path a lot stronger. The damage of the spell has also been
increased to 475 at level 20 up from 415. This gets it 25
points away from the Pyromancer spell.
__________________________________________________ ______________
Herald: "Extra! Extra! Somebody has reported a vile creature terrorizing
Lake Rathe! Varlyndria need to act fast and get on the move!
__________________________________________________ ______________
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