Yea, shouldnt be a problem, but here youre going to run into the NAT problem.  EQEmu has a pretty goofy problem when dealing with a server running on your NAT/firewall machine. Do a search on NAT, you should find some solutions.  The best solution is a code fix and compile, but theres a hack to change your hosts file on your windows box and giving your machine a dynamic name. 
 
The code fix is alot less annoying, but we can't seem to convince a developer to make the addition in the code to make it work right everytime. 
 
Heres the code snippet to change in console.cpp 
 
address.sin_addr.s_addr = htonl(INADDR_ANY); 
 
and put a // in front of it. 
 
Then below that line paste the lines (without the --snip--): 
 
--snip-- 
// bind only to the address specified as the world address 
hostent* bindaddr = gethostbyname(net.GetWorldAddress()); 
 
if (bindaddr != NULL) 
{ 
#ifdef WIN32 
memcpy ((char FAR *)&(address.sin_addr), bindaddr->h_addr, bindaddr->h_length); 
#else 
memcpy ((char*)&(address.sin_addr), bindaddr->h_addr, bindaddr->h_length); 
#endif 
} 
else 
{ 
// could not resolve world address... bind to all interfaces then 
cout << "Error: could not resolve world address " << net.GetWorldAddress() << endl; 
cout << "Listening on INADDR_ANY" << endl; 
address.sin_addr.s_addr = htonl(INADDR_ANY); 
} 
 
 
Thank btuch for that one. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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