Go Back   EQEmulator Home > EQEmulator Forums > Development > Development: Custom Code

Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 06-20-2012, 07:10 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

Its not exactly what you think it is...

Code:
enum {MAX_PROCS = 4};
	tProc PermaProcs[MAX_PROCS];
	tProc SpellProcs[MAX_PROCS];
	tProc DefensiveProcs[MAX_PROCS];
	tProc RangedProcs[MAX_PROCS];
None of those are weapon procs, which are handled seperately in the attack code(there is no limit, TryWeaponProc function).

I have never seen PermaProcs used but the rest are pretty obvious.

I have set the values to 50 without issue as well as creating a few types of procs that were not natively supported in EQ(weapon procs added by armor effects for example). There is no client limitation on any of it.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:47 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3