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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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Old 07-14-2012, 11:04 PM
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Uleat
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I didn't see where this was a long-standing problem or something that has crept up recently.

When I modified doors.cpp I did not alter the way that doors are actually checked, just how the client action is processed.

If it turns out to be something that I did, let me know and I'll be glad to take a look at it.
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Old 07-15-2012, 01:32 AM
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cavedude
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Each door can open with a specific key, or a master key that opens them all. I didn't set this up, but it's pretty well documented on the PEQ forums.

I'll take a look at it and see if I can get it to crash, though I haven't seen any door related core dumps lately and I am sure I would have heard about it on the PEQ forums by now.
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