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  #1  
Old 08-14-2012, 01:15 PM
c0ncrete's Avatar
c0ncrete
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Join Date: Dec 2009
Posts: 719
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as for your timer checks, when you are using a string, you should enclose it in quotations and use the eq operator (if the name of your timer is an integer, you don't need the quotations and you use == instead). it's also better practice to use elsif for when you only expect a single condition to be met, otherwise the script will continue to evaluate the rest of the conditions instead of stopping at the first one it sees. here's an example:

Code:
Sub EVENT_TIMER
{
	if ($timer eq "DT")
	{
		quest::shout("DT timer triggered");
	}
	elsif ($timer eq "Slow")
	{
		quest::shout("Slow timer triggered");
	}
	elsif ($timer eq "Nuke")
	{
		quest::shout("Nuke timer triggered");
	}
}
additionally, i don't think it's necessary to explicitly stop timers on NPC death.
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  #2  
Old 08-14-2012, 03:52 PM
sorvani
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Join Date: May 2010
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Quote:
Originally Posted by c0ncrete View Post
additionally, i don't think it's necessary to explicitly stop timers on NPC death.
You generally do not have to. there have been a few rare oddities (MB in PoI) on PEQ where timers and such seem to not stop correctly on zone shutdown, but never noticed anything hang up past NPC death.
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  #3  
Old 08-14-2012, 11:47 PM
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chrsschb
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Join Date: Nov 2008
Location: GA
Posts: 904
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Quote:
Originally Posted by sorvani View Post
You generally do not have to. there have been a few rare oddities (MB in PoI) on PEQ where timers and such seem to not stop correctly on zone shutdown, but never noticed anything hang up past NPC death.
combatstate == 0 covers both avenues (raid wipe/agro drop and death)
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