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  #1  
Old 08-15-2012, 07:28 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Its a pretty safe bet we will never have a non-Sony client, for quite a few reasons but really the only one that matters is the mountain of work is to accomplish something like that.

Also a problem is that nobody has extracted useable animation information from EQ models(or whatever killed Tyen's browser thing, I never really paid attention) and its just not feasible to reanimate every model in Everquest.

If you want to get momentum on this project, you can't wait for others. Start proving your concept and create a plan, its going to be very hard to convince the people with the skills to help unless they can see a way through. Don't worry about the easy stuff either, everybody knows you could reproduce the inventory or compass in Unity without issue but get a pipeline for extracting and importing assets or something like that and you might get something going.
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  #2  
Old 08-15-2012, 08:47 PM
Ensane
Fire Beetle
 
Join Date: Aug 2012
Posts: 6
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Yea I totally agree, however, before I can really commit myself to a new project I'd have to have a few good men to start with.

I been trying to contact both pixel & tyen... if i can get them both on-board then that should be enough motivation for me to get started.
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  #3  
Old 06-02-2013, 07:48 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
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Quote:
Originally Posted by Caryatis View Post
nobody has extracted useable animation information from EQ models(or whatever killed Tyen's browser thing, I never really paid attention) and its just not feasible to reanimate every model in Everquest.
Problem Solved

http://www.eqemulator.org/forums/showthread.php?t=36726
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