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Old 08-20-2012, 07:42 PM
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Tabasco
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Join Date: Sep 2009
Posts: 269
Default

Edit: That's twice today that I've gotten side-tracked mid post. That's exactly what I was getting at, thanks.

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If you don't want variance set it to 0 across the board. My point is that if you just modify respawntime you'll have shortened spawn times with potentially excessive variance.

For perspective, the variance on Nagafen is around 5 hours.
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Old 09-29-2014, 07:43 AM
Portal63
Fire Beetle
 
Join Date: Sep 2014
Location: Virginia
Posts: 28
Default Spawns with respawntime = 999999

Going to thread necro this with an observation that may be incorrect, but seems plausible.

If you want to change the repop time of NPCs, make sure you don't reduce the spawn times of any spawn with a value of 999999. These appear to be event spawned NPCs (time, fire, earth, etc.).

I don't think it will hurt anything to spawn them, but if you then triggered the event that normally spawns them, you'd probably have duplicate spawns running about.
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