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  #1  
Old 08-20-2012, 10:09 PM
demonstar55
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Code:
common % grep -i Pet ruletypes.h
RULE_BOOL( Character, FeignKillsPet, false)
RULE_CATEGORY( Pets )
RULE_REAL( Pets, AttackCommandRange, 150 )
RULE_BOOL (World, IsGMPetitionWindowEnabled, false)
RULE_INT ( Combat, PetAttackMagicLevel, 30)
RULE_BOOL (NPC, UseItemBonusesForNonPets, true)
RULE_BOOL ( NPC, LiveLikeEnrage, false) // If set to true then only player controlled pets will enrage
RULE_INT ( Aggro, PetSpellAggroMod, 10 )
Not that I can tell :/
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  #2  
Old 08-20-2012, 10:12 PM
Caryatis2
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Rules dont do anything if they arent implemented in the code, so if thats the correct code its irrelevant.
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  #3  
Old 08-20-2012, 10:16 PM
demonstar55
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Quote:
Originally Posted by Caryatis2 View Post
Rules dont do anything if they arent implemented in the code, so if thats the correct code its irrelevant.
There are multiple places that Bane is checked, I don't remember seeing anything about a rule for Pet v. Bane. Either way, if there is a rule that I missed, it should probably be set to default since the live like behavior is that pets can hit bane w/o bane weapons.
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