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  #1  
Old 09-20-2012, 05:10 AM
namini
Fire Beetle
 
Join Date: Jul 2012
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Just when I thought I had my head wrapped around the old system. Heh. Guess I'll move onto tradeskills and faction portions of customizing. I trust in those with the experience, but, may I ask if its safe to assume that this change will break Allaclones display of "probability" as well as "loot table" categorizing when displaying an NPC's loot?
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Old 09-20-2012, 05:20 AM
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trevius
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Quote:
Originally Posted by namini View Post
Just when I thought I had my head wrapped around the old system. Heh. Guess I'll move onto tradeskills and faction portions of customizing. I trust in those with the experience, but, may I ask if its safe to assume that this change will break Allaclones display of "probability" as well as "loot table" categorizing when displaying an NPC's loot?
Yes, AllaClone will require a fairly minor fix for it to properly pull the new drop rate system. I don't want to side-track this thread, but hopefully Akka and I will get some time soon to fix the clone for the new field changes. We still have quite a lot of work to do on the new stuff we have been working on for AllaClone, but we could always put out an update that doesn't include the stuff we are still working on.
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Old 09-20-2012, 10:19 AM
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cavedude
The PEQ Dude
 
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Trevius, you're correct that if the tables don't add up to 100% there will be trouble converting, though realistically counting errors of a few percent can probably be disregarded off the bat. They won't make much of a difference, and were probably created by a deleted item or a mistake on a single entry anyway.

But for custom setups like yours, you already figured out the solution. You'll basically be doing half of what the code was doing anyway, since in the end the total probability had to equal 100% from a mathematical standpoint. You'll just need to add the extra step of simplifying the chances down to their root percentage.
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