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Old 09-23-2012, 12:26 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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[bump] Before I started in on the inverted doors fix some time ago, I actually used to play...

I think I remember having this issue as well way back in April, but it seemed to go away when I started using perl 5.12 and made sure my plugins were up to date.

I haven't been charasis or veeshan's lately, so I'm not sure if that was an absolute fix or not. When I get my setup going 100% going again, I'll see if I can
get perl to act up there for me.
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Old 10-08-2012, 01:57 PM
Dunge0nMastr
Hill Giant
 
Join Date: Oct 2002
Location: Rockville, MD
Posts: 124
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After having an issue related to this i found that the problem was in the
check_hasitem.pl plugin.

basically the reason clearing corpse table was causing it to work was because of these lines in that plugin:

Code:
#Check corpses
  if ($body_count > 0) {
    for ($i=1; $i<=$body_count; $i++) {
      $body_id = $client->GetCorpseID($i);
      for ($slot1=0; $slot1<=30; $slot1++) {
        $itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
        if ($itemid1 == $itmchk) {
          return 1;
        }
      }
      for ($slot1=251; $slot1<=340; $slot1++) {
        $itemid1 = $client->GetCorpseItemAt($body_id, $slot1);
        if ($itemid1 == $itmchk) {
          return 1;
        }
      }
    }
  }
removing this seemed to solve the issue - i noticed it when i realized that the crashes were only occuring in zones where player.pl governed the locking/unlocking of doors, it also solved a crash within my scripts for checking if players had completed their 1.0s before moving on to a new quest
(using quest::check_hasitem($client, $item_id); )

seems to have fixed it all up removing that block from the plugin. Hope this helps others experiencing it :P
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