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  #1  
Old 09-25-2012, 11:56 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
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Quote:
Originally Posted by chrismed0 View Post
Wierd, it didn't put the .exe files in the build folder after the build. It created a 2nd folder "x64" and only the .dll file and the .exe files were in that folder. But copied those over to my server directory and followed the rest of the steps and everything works as far as I can tell. Started the server, logged on with no errors. I do get a debug message in my eqlaunch window when starting up. Probably nothing but here it is:

Code:
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_01.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_02.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_03.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_04.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_05.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_01, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_02, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_03, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_04, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_05, but it is alre
ady running.
Anything to worry about? Or is that normal?
Completely normal.

Here take some pills so I can meet my quota.

Oh sorry this is still not the doctors office.

But seriously, it's normal. It started processes and queued a sanity check on those processes and it is already running so it doesn't need to fire up new ones.
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  #2  
Old 09-25-2012, 12:02 PM
wolfwalkereci
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Join Date: Dec 2005
Posts: 435
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You can get x64 to compile on Visual Studio C++ 2010 Express but it is a pain in the ass.
Then again that is my opinion and I am not a pro. Figuring it out took me 3 hours this morning and required me to uninstall some components and reinstall in the correct order plus fiddling with the project which really you shouldn't ever do now that Akkadius has it setup so nice for everyone.
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  #3  
Old 09-25-2012, 01:02 PM
chrismed0
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Join Date: Aug 2010
Location: USA
Posts: 75
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Ok, awsome, now that I have everything set up and running "EQExcalibor" is listed on the EQEmu login server list now. Logged on and ran around a little. The x64 compile is complete and looks like it's running smoothly. I have it running with Perl514 and all the other 64 bit requirements.

I do have to give credit. Besides needing all the right programs for the build (some DOH moments) and everything. It is much easier then it was a few years ago when I first played around with this. There was soooooo much you had to screw with then. But I really like what has been done from what I have seen from the set up. Thank you all who have worked to make it as easy as it is now.

Now on to the fun stuff.

I was thinking family and friends to start with and maybe anyone else who wants to play on it. Maybe even revert it back to the Classic and work up from there. Deffently legit, it's no fun if it's not. Looking at the DB I see alot of things I remember playing with a few years ago. But if anyone has any tips where would be a good place to start playing with DB? This is for what I'm looking on doing. Plus a few questions if anyone can help....

1. Like the expantions variable in the DB.. If you set it to " 0 " does it revert it to classic. NPCs and all? I know with other expantions there are NPCs and other things added to zones. Does it take out those things from other expantions?

2. Also, what do I set to disable commands being used in game for other players? and/or keep people from starting out with GM status when they create a new toon.

3. How do I get it from starting in the Tatorial zone and actualy start in the cities depending on what race/class they are?

4. Client control? If I want people to use a certain client, is there a setting for that I can change to make people only be able to connect with a certain client?

5. Windows? Is there a way to control what windows actualy show up client side?

Sorry, so many questions. There is just so much to play with and not sure where everything is. Keeping in mind I am not a coder but I follow directions really well and am really good at figuring out some things. I have been doing alot of forum searches. I have a vague idea about some of these questions but not quite sure on others.

I do like the Anti cheat code though that I saw that was posted about MQ2 detection. It's fun and all to cheat sometimes if it's personal but again I like the challange of not using hacks. makes the game much more rewarding.
has that code been perfected. I like the idea of logging to a file for review. I wouldn't mind adding something to be able to detect the use of MQ2 or other hacks like that to a standard EQEmu build.

Anyway, great place you all have here. Been here for a few years now. If ya got any tip or hints that might be helpful through them my way. thanks
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  #4  
Old 09-25-2012, 02:34 PM
chrismed0
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Join Date: Aug 2010
Location: USA
Posts: 75
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Oh, hey I see the setting in the DB for the MaxIp to allow "x" amount of connections from an IP.. if I set that to like one connection per IP. How do I make the exceptions? Do I have manualy enter it in some place.
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  #5  
Old 09-25-2012, 02:58 PM
chrismed0
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Join Date: Aug 2010
Location: USA
Posts: 75
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Oh wow, I just saw in the rule_values the Zone:MQ2 settings. so the anti-MQ2 coding has been added? That is cool. I was just reading about that the other day but didn't know some of it had been added. There aren't any notations so not sure what all the settings are or what they do exactly. Is there another post with a little details on these settings or that project in general to maybe set it up and play with it?
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  #6  
Old 09-25-2012, 09:35 PM
sorvani
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Join Date: May 2010
Posts: 965
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Quote:
Originally Posted by chrismed0 View Post
set it up and play with it?
this would be the correct answer
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