that's exactly the problem with new system
you still have to pre-calc all the chance like in old system and then manually convert it to the new system.
For example if in old system you had a 3% chance to drop SOMETHING out of a list of say 25 items (4% per item) - you just set the probability to 3%, and fill out the item table with even chance per item adding up to 100%.
in new system you now have multiply all 4% by 3%, and set each item to 0.12% for each item. Ton of headache for no gain, not to mention loss of functionality.
Cavedude you're the man but can we please change this back to the old way? I've stopped working on my server because the amount of work having to make a separate loottable for almost every single NPC is pretty daunting. :(
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