Basic concept of scripted boss fight with custom list of spells is making it always hasting itself through a Yaulp type spell that the players need to cancel magic on the NPC to remove. Generally I have slow disabled on mobs since it breaks the content making it too easy.
This is what you do for your script OR set slow mitigation in your table.
Code:
sub EVENT_TIMER{
if ($timer eq "CastBuff")
{
$npc->NPCSpecialAttacks("f", 0); #Remove U
$npc->CastSpell(15080, $mobid);
$npc->NPCSpecialAttacks("Uf", 0); #Add U
}
}
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