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Old 10-25-2012, 08:43 AM
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chrsschb
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I like the idea of being able to control their stats per level / tier in a table like current NPCs, but using that method how would you scale stats for say Level 60 players who are going from Kunark to Velious and eventually into SoL. The level cap stayed 60 that entire time but the content got exponentially harder.

The tier system wouldn't work for this because once a tier is unlocked it's always unlocked. The progression of merc power needs to work similar to the players and not eventually permanently pass the player (especially not by a significant margin like current Live mercs).
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Old 10-26-2012, 09:43 AM
sorvani
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Quote:
Originally Posted by chrsschb View Post
I like the idea of being able to control their stats per level / tier in a table like current NPCs, but using that method how would you scale stats for say Level 60 players who are going from Kunark to Velious and eventually into SoL. The level cap stayed 60 that entire time but the content got exponentially harder.

The tier system wouldn't work for this because once a tier is unlocked it's always unlocked. The progression of merc power needs to work similar to the players and not eventually permanently pass the player (especially not by a significant margin like current Live mercs).
While that would be a nice concept to implement for custom servers, that is not how mercs work on live. It is more important to make sure the design will make them work as they do on live, and then keep/add room for customization where possible for non-legit servers.
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Old 10-26-2012, 10:42 AM
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chrsschb
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Originally Posted by sorvani View Post
While that would be a nice concept to implement for custom servers, that is not how mercs work on live. It is more important to make sure the design will make them work as they do on live, and then keep/add room for customization where possible for non-legit servers.
Which is exactly what I was trying to convey (even if it didn't come out that way). Thanks.
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