oops... i was wrong about the $client object not being exposed to EVENT_TIMER in player.pl... that would only apply to npc scripts.
i've also found that quests\templates\global_player.pl runs in addition to quests\<zone>\player.pl (global_player events fire off first if there are duplications).
i was under the impression the global script only ran if the zone-specific script didn't exist.
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