Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-21-2012, 12:25 AM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
Default

Here it is. Was DBG.txt

[Tue Nov 20 20:17:36 2012]00000:Starting EverQuest (Built Jun 8 2010 16:44:32)
[Tue Nov 20 20:17:36 2012]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Tue Nov 20 20:17:36 2012]00002:Timezone: UTC-8h00m
[Tue Nov 20 20:17:36 2012]00003:Loading graphics DLL.
[Tue Nov 20 20:17:36 2012]00004:Parsing INI file .\defaults.ini
[Tue Nov 20 20:17:36 2012]00005:INI file .\defaults.ini loaded.
[Tue Nov 20 20:17:36 2012]00006:Parsing INI file .\eqclient.ini
[Tue Nov 20 20:17:36 2012]00007:INI file .\eqclient.ini loaded.
[Tue Nov 20 20:17:37 2012]00008:Graphics DLL Configuration Type: GraphicsDLL9
[Tue Nov 20 20:17:37 2012]00009:Graphics DLL Version 2.00.47211
[Tue Nov 20 20:17:37 2012]00010:Initializing timers.
[Tue Nov 20 20:17:40 2012]00011:Checking critical files.
[Tue Nov 20 20:17:40 2012]00012:Initializing WinSock.
[Tue Nov 20 20:17:40 2012]00013:Enumerating 3D devices.
[Tue Nov 20 20:17:40 2012]00000:Found adapter #0 - NVIDIA GeForce GTX 560 (9.18.13.0697)

[Tue Nov 20 20:17:40 2012]00001:Adapter #0 - NVIDIA GeForce GTX 560 :

[Tue Nov 20 20:17:40 2012]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Tue Nov 20 20:17:40 2012]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Tue Nov 20 20:17:40 2012]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Tue Nov 20 20:17:40 2012]00014:Initializing keypress handler.
[Tue Nov 20 20:17:40 2012]00015:Loading keyboard tables.
[Tue Nov 20 20:17:40 2012]00016:Creating window.
[Tue Nov 20 20:17:40 2012]00017:Checking display driver version.
[Tue Nov 20 20:17:41 2012]00018:Activating window.
[Tue Nov 20 20:17:41 2012]00005:CRender::InitDevice: Using 32bit mode.

[Tue Nov 20 20:17:41 2012]00006:CRender::InitDevice: Using vsync 0.

[Tue Nov 20 20:17:41 2012]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Tue Nov 20 20:17:41 2012]00008:CRender::InitDevice: HardwareTnL Enabled.
[Tue Nov 20 20:17:41 2012]00009:Using hardware vertex shaders.

[Tue Nov 20 20:17:41 2012]00010:Initializing render system.
[Tue Nov 20 20:17:41 2012]00011:Trilinear Mipmapping available.

[Tue Nov 20 20:17:41 2012]00012:Vertex Shader Version: 3.0

[Tue Nov 20 20:17:41 2012]00013:Pixel Shader Version: 3.0

[Tue Nov 20 20:17:41 2012]00014:Initializing engine internals.
[Tue Nov 20 20:17:41 2012]00015:CRender::InitDevice completed successfully.

[Tue Nov 20 20:17:41 2012]00000:Parsing INI file ./eqlsUIConfig.ini
[Tue Nov 20 20:17:41 2012]00001:INI file ./eqlsUIConfig.ini loaded.
[Tue Nov 20 20:18:00 2012]00019:Server selected 192.168.1.113 (0221779).
[Tue Nov 20 20:18:00 2012]00020:Initializing DirectInput.
[Tue Nov 20 20:18:00 2012]00021:Initializing Keyboard.
[Tue Nov 20 20:18:00 2012]00022:Initializing Mouse.
[Tue Nov 20 20:18:00 2012]00023:Parsing INI file .\eqclient.ini
[Tue Nov 20 20:18:00 2012]00024:INI file .\eqclient.ini loaded.
[Tue Nov 20 20:18:00 2012]00025:Creating font list.
[Tue Nov 20 20:18:00 2012]00026:Creating game object.
[Tue Nov 20 20:18:00 2012]00027: Deleting obsolete files.
[Tue Nov 20 20:18:00 2012]00028:Loading string tables.
[Tue Nov 20 20:18:00 2012]00029:Loading database strings file dbstr_us.txt...
[Tue Nov 20 20:18:00 2012]00030:33962 strings read.

[Tue Nov 20 20:18:00 2012]00031:Initializing client variables.
[Tue Nov 20 20:18:00 2012]00032:Parsing INI file .\defaults.ini
[Tue Nov 20 20:18:00 2012]00033:INI file .\defaults.ini loaded.
[Tue Nov 20 20:18:00 2012]00034:Parsing INI file .\VoiceChat.ini
[Tue Nov 20 20:18:00 2012]00035:INI file .\VoiceChat.ini loaded.
[Tue Nov 20 20:18:00 2012]00036:Loading spell effects.
[Tue Nov 20 20:18:00 2012]00037:Initializing display structures.
[Tue Nov 20 20:18:00 2012]00038:Sound Manager loaded 2994 filenames from soundassets.txt.
[Tue Nov 20 20:18:00 2012]00039:Voice Manager loaded 12 macros from VoiceData.txt.
[Tue Nov 20 20:18:00 2012]00040:Memory mode defaulted to Maximum
[Tue Nov 20 20:18:00 2012]00041:Networking: using port [56276].
[Tue Nov 20 20:18:00 2012]00042:Networking: Connection Established [1]
[Tue Nov 20 20:18:00 2012]00043:WorldAuthenticate: Initiating Login.
[Tue Nov 20 20:18:00 2012]00044:WorldAuthenticate. I got a message of type 0x5b0b (23307).
[Tue Nov 20 20:18:00 2012]00045:WorldAuthenticate. I got a message of type 0x6f79 (28537).
[Tue Nov 20 20:18:00 2012]00046:WorldRPServer message: server name Halls Havoc

[Tue Nov 20 20:18:00 2012]00047:WorldAuthenticate. I got a message of type 0x86c7 (34503).
[Tue Nov 20 20:18:00 2012]00048:WorldAuthenticate. I got a message of type 0x51b9 (20921).
[Tue Nov 20 20:18:00 2012]00049:WorldAuthenticate. I got a message of type 0x5d32 (2385.
[Tue Nov 20 20:18:00 2012]00050:WorldAuthenticate. Access granted.

[Tue Nov 20 20:18:00 2012]00051:WorldAuthenticate. I got a message of type 0x7e4d (32333).
[Tue Nov 20 20:18:01 2012]00052:Race Manager loaded 710 races from racedata.txt.
[Tue Nov 20 20:18:01 2012]00053:Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
[Tue Nov 20 20:18:01 2012]00054:Initializing display.
[Tue Nov 20 20:18:01 2012]00055:Initializing Particle System.
[Tue Nov 20 20:18:01 2012]00056:Camera created.
[Tue Nov 20 20:18:01 2012]00057:Setting display options.
[Tue Nov 20 20:18:01 2012]00016:CRender::InitDevice: Using 32bit mode.

[Tue Nov 20 20:18:01 2012]00017:CRender::InitDevice: Using vsync 0.

[Tue Nov 20 20:18:01 2012]00018:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Tue Nov 20 20:18:01 2012]00019:CRender::InitDevice: HardwareTnL Enabled.
[Tue Nov 20 20:18:01 2012]00020:Using hardware vertex shaders.

[Tue Nov 20 20:18:01 2012]00021:Initializing render system.
[Tue Nov 20 20:18:01 2012]00022:Trilinear Mipmapping available.

[Tue Nov 20 20:18:01 2012]00023:Vertex Shader Version: 3.0

[Tue Nov 20 20:18:01 2012]00024:Pixel Shader Version: 3.0

[Tue Nov 20 20:18:01 2012]00025:RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS

[Tue Nov 20 20:18:01 2012]00026:RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00027:RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00028:RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00029:RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass

[Tue Nov 20 20:18:01 2012]00030:RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00031:RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00032:RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00033:RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00034:RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00035:RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00036:RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00037:RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00038:RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00039:RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00040:RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00041:RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00042:RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass

[Tue Nov 20 20:18:01 2012]00043:RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00044:RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00045:RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00046:RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00047:RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00048:RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00049:RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00050:RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00051:RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00052:RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00053:RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00054:RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00055:RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS14

[Tue Nov 20 20:18:01 2012]00056:RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14

[Tue Nov 20 20:18:01 2012]00057:RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00058: D3DXCreateEffectFromFile failed. (RenderEffects\SPL/SkinMeshCBS1_VSB.fxo)

[Tue Nov 20 20:18:01 2012]00059:CEffect::CreateEffect [SPL/SkinMeshCBS1_VSB.fxo] failed.

[Tue Nov 20 20:18:01 2012]00060:RenderEffects\SPL/SkinMeshCBS_2UV.fxo is using Technique: Opaque_SkinMeshCBS_2UV_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00061:RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00062:RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00063:RenderEffects\SPL/SkinMeshCBST2_2UV.fxo is using Technique: Opaque_SkinMeshCBST2_2UV_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00064:RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14

[Tue Nov 20 20:18:01 2012]00065:RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00066:RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00067:RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00068:RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass

[Tue Nov 20 20:18:01 2012]00069:RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00070:RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00071:RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00072:RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00073:RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20

[Tue Nov 20 20:18:01 2012]00074:RenderEffects\SPL/SModelWaterFall.fxo is using Technique: SModelWaterFall_DX8_VS1_PS11

[Tue Nov 20 20:18:01 2012]00075:RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshWater_DX9_VS2_PS20

[Tue Nov 20 20:18:01 2012]00076:RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0

[Tue Nov 20 20:18:01 2012]00077:RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20

[Tue Nov 20 20:18:02 2012]00078:RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00079:RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00080:RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00081:RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00082:RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00083:RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00084:RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00085:RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00086:RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00087:RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00088:RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00089:RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00090:RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20

[Tue Nov 20 20:18:02 2012]00091:RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00092:RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00093:RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00094:RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00095:RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00096:RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00097:RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow

[Tue Nov 20 20:18:02 2012]00098:RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00099:RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow

[Tue Nov 20 20:18:02 2012]00100:RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00101:RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00102:RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: TerrainBump3Detail_DX9_VS1_PS20

[Tue Nov 20 20:18:02 2012]00103:RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: Terrain3Detail_DX9_VS1_PS14

[Tue Nov 20 20:18:02 2012]00104:RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: TerrainBump2Detail_DX9_VS1_PS20

[Tue Nov 20 20:18:02 2012]00105:RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: Terrain2Detail_DX9_VS1_PS11

[Tue Nov 20 20:18:02 2012]00106:RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: TerrainBump1Detail_DX9_VS1_PS20

[Tue Nov 20 20:18:02 2012]00107:RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: Terrain1Detail_DX9_VS1_PS11

[Tue Nov 20 20:18:02 2012]00108:RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: TerrainNoDetail_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00109:RenderEffects\SPL/Terrain_Flora.fxo is using Technique: TerrainFlora_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00110:RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00111:RenderEffects\MPL/Terrain_LightB3S1.fxo is using Technique: TerrainLightB3S1_DX9_VS1_PS14_Norm

[Tue Nov 20 20:18:02 2012]00112:RenderEffects\MPL/Terrain_LightB2S1.fxo is using Technique: TerrainLightB2S1_DX9_VS1_PS14_Norm

[Tue Nov 20 20:18:02 2012]00113:RenderEffects\MPL/Terrain_LightB1S1.fxo is using Technique: TerrainLightB1S1_DX9_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00114:RenderEffects\MPL/Terrain_Light1.fxo is using Technique: TerrainLight1_DX9_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00115:RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14

[Tue Nov 20 20:18:02 2012]00116:RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00117:RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00118:RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00119:RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00120:RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00121:RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00122:RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00123:RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00124:RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00125:RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00126:RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00127:RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00128:RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00129:RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00130:RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00131:RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00132:RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00133:RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00134:RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00135:RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00136:RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00137:RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00138:RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00139:RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00140:RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00141:RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00142:RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00143:RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00144:RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00145:RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm

[Tue Nov 20 20:18:02 2012]00146:RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00147:RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00148:RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00149:RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20

[Tue Nov 20 20:18:02 2012]00150:RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00151:RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00152:RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00153:RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00154:RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0

[Tue Nov 20 20:18:02 2012]00155:RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00156:RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00157:RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00158:RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11

[Tue Nov 20 20:18:02 2012]00159:RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11

[Tue Nov 20 20:18:02 2012]00160:Initializing engine internals.
[Tue Nov 20 20:18:02 2012]00161:CRender::InitDevice completed successfully.

[Tue Nov 20 20:18:02 2012]00058: Display options set, return code 1.
[Tue Nov 20 20:18:02 2012]00059:AutoMipMapping set to 1.
[Tue Nov 20 20:18:02 2012]00060:Storing display options.
[Tue Nov 20 20:18:02 2012]00061:Initializing fonts.
[Tue Nov 20 20:18:02 2012]00062:Loading string tables.
[Tue Nov 20 20:18:02 2012]00063:Loading database strings file dbstr_us.txt...
[Tue Nov 20 20:18:02 2012]00064:33962 strings read.

[Tue Nov 20 20:18:02 2012]00065:Initializing UI.
[Tue Nov 20 20:18:02 2012]00066:Initializing UI manager.
[Tue Nov 20 20:18:02 2012]00067:Initializing fonts.
[Tue Nov 20 20:18:02 2012]00068:Parsing UI XML.
[Tue Nov 20 20:18:03 2012]00069:Loading default UI resources.
[Tue Nov 20 20:18:03 2012]00070:Initializing Music.
[Tue Nov 20 20:18:03 2012]00071:Activating Load Screen.
[Tue Nov 20 20:18:04 2012]00072: Display initialized.
[Tue Nov 20 20:18:04 2012]00073:Initializing global data.
[Tue Nov 20 20:18:04 2012]00074:Loading GlobalFroglok_chr
[Tue Nov 20 20:18:04 2012]00075:Loading GlobalPCFroglok_chr
[Tue Nov 20 20:18:04 2012]00076:Loading frogequip
[Tue Nov 20 20:18:04 2012]00077:Loading GlobalSKE_chr2
[Tue Nov 20 20:18:05 2012]00078:Loading GlobalDRK_chr
[Tue Nov 20 20:18:05 2012]00079:Failed to open C:\EverQuestUnderfoot\GlobalDRK_chr.s3d.

[Tue Nov 20 20:18:05 2012]00080:Loading Global_obj
[Tue Nov 20 20:18:05 2012]00081:Loading GEquip
[Tue Nov 20 20:18:05 2012]00082:Loading GEquip8
[Tue Nov 20 20:18:05 2012]00083:Loading GEquip2
[Tue Nov 20 20:18:05 2012]00084:Loading grass
[Tue Nov 20 20:18:05 2012]00085:Loading GEquip5
[Tue Nov 20 20:18:05 2012]00086:Loading GEquip4
[Tue Nov 20 20:18:05 2012]00087:Loading GEquip3
[Tue Nov 20 20:18:05 2012]00088:Loading loyequip
[Tue Nov 20 20:18:05 2012]00089:Loading ldonequip
[Tue Nov 20 20:18:05 2012]00090:Loading gatesequip
[Tue Nov 20 20:18:05 2012]00091:Check 1sa. 0xb093b5bd

[Tue Nov 20 20:18:05 2012]00092:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00093:Check 1x. 0x350c8081

[Tue Nov 20 20:18:06 2012]00094:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00095:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00096:Check 1sa. 0xe87d435b

[Tue Nov 20 20:18:06 2012]00097:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00098:Networking: Connection Closed [0] with 0 pending bytes.
[Tue Nov 20 20:18:06 2012]00099:Check 1sa. 0x08bee1f9

[Tue Nov 20 20:18:06 2012]00100:Networking: Adjusted closure count [0].
[Tue Nov 20 20:18:06 2012]00101:Networking: Connection Closed [0] with 0 pending bytes.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3