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Old 11-22-2012, 10:00 AM
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Tabasco
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If you really want to do this, you have to extend the click effect check in client_packet.cpp:Handle_OP_ItemVerifyRequest.

I also ended up with a simple test in spells.cpp:CastedSpellFinished to keep the parent item from getting eaten.

It's possible, but non-trivial unless you're pretty comfortable in the source.
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Old 11-23-2012, 08:49 AM
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trevius
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Another way of making this possible would be via scripts. Though, I think it would still require some custom changes in the source. You could probably use something like EVENT_ITEM_CLICK and export it to the global_player.pl file in templates. Then, after any item is right clicked, you could iterate through each aug slot and check for click effects and cast them.

The main issue with this technique is that it would require an SoF+ client, as Titanium doesn't send packets for items being clicked that don't include a click effect.
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