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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 12-19-2012, 12:34 AM
DrWIggly
Fire Beetle
 
Join Date: Apr 2007
Posts: 9
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The main issue is redistribution of assets you didn't create, that is a straight up no no. Making something to read and use assets is somewhat of a grey area, you'd think it would be ok but, blizzard put the smack down on the guys who made WoWGlider. That program did a bit more, in order to avoid their warden system, WoWGlider would load the wow.exe binary into memory and hard jump to an address and start executing. In the technical sense the Judge ruled that loading the program into computer memory was copy-write infringement and then executing the program from a non authorized copy was abuse. Now this is super stretching things here, I'm not sure if they talked about the culpability of the user doing the action, but it just proves if you care enough and have enough money you can twist things anyway you want.

Btw I've made a few tweaks while poking around. I notice DDS assets we're coming in inverted, and placeables weren't animating. I was going to look into what is going on with the alpha on DDSes soemthing looks weird with the fire. If you want me to send you a patch I can, haven't tested it too much, its working in ecommons.
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Old 12-19-2012, 12:01 PM
Aengor
Fire Beetle
 
Join Date: Aug 2010
Posts: 16
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Thanks for your comments dear Dr.


Quote:
Originally Posted by DrWIggly View Post
Btw I've made a few tweaks while poking around. I notice DDS assets we're coming in inverted, and placeables weren't animating. I was going to look into what is going on with the alpha on DDSes soemthing looks weird with the fire. If you want me to send you a patch I can, haven't tested it too much, its working in ecommons.
Sure, I'll gladly accept any support I can get! And you seem to have drilled down straight on some of the more glaring issues . Fires&Torches looking strange probably has something to do with the way I am setting up partially transparent textures (leaves, fire etc) by using the colour of the top left pixel in the texture image as a "transparency indicator" and setting up the alpha channel that zonewalk adds to the bmp images in memory. Dont think I have seen dds textures in pre-pop content yet.


Cheers!
A
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