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  #1  
Old 12-29-2012, 03:22 AM
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Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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If you are doing it manually through #path add it actually takes those into account on the fly. So you are essentially building a map of nodes for the npc's to follow (eg. pathing). Just have a mob aggro and see how he follows you... It should be pretty obvious when he is going for a node (when they lose line of sight to you) since it will not be directly pathing at you.

If you happen to see mobs start moving through walls or something like that you know there are more nodes required.
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  #2  
Old 12-29-2012, 09:18 AM
jdoran
Hill Giant
 
Join Date: Jul 2012
Posts: 212
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The problem I was having with this approach was that if the mob doesn't have LOS to me, am I going to be able to watch it? Otherwise, watching a single mob seems the logical approach.

My solution (for anyone searching the forums later) was to log in a second GM account. Target a mob with one GM, run to some obscure hiding spot. Then agro the mob (#damage 1). Follow the incoming mob with the second GM account.

So far things look great.

Thanks for the help.
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