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Old 01-16-2013, 06:00 AM
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trevius
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Quote:
Originally Posted by liquest View Post
I love the progress being made on the RoF client. Im having a blast playing with it. Now with RoF comes 32 slot bags and such. Would that be the total limit. or could server go nuts and be like BOOM sucker you got a 100 slot bag.

Also would there be anything i can do to help speed the process?
Yeah, I already made a 100 slot bag just to test it and it worked. I thought about trying a 1000 slot bag, but figured that might fill the whole screen lol. The larger bags and 2 new inventory slots won't be functional until we get our new slot system in place throughout all of the EQEmu source, which is quite a bunch of work. Uleat has been working away at it, but we will probably need a few devs working together to get this part of the project completed. I will probably start focusing more on that once the other RoF issues are all ironed out, because the new augmentation system will require the new slot system to be in place as well unless we write up a temporary system for it (which is kinda pointless since time would be better spent working on the new slot system I think).

There probably isn't much you can do to help other than to keep playing around with the client and reporting any issues you find that haven't already been reported. Most of the work that is left to be done is stuff that isn't very easy unless you are already familiar with the code related to getting new clients compatible.
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Old 01-16-2013, 06:37 AM
liquest
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Haha I'm excited for 100 slot bags

one question I do have though is how the heros forge items are going to work and implemented. Also have you implemented clicked items within bags yet.
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Old 01-16-2013, 08:19 AM
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Right now we are just trying to get all of the packet stuff worked out. Once that is done, stuff like empty bags inside bags and clicky items from inside bags can start getting added. Probably some of the new features won't be implemented anytime soon, but anything that is required to prevent bugs will be. For example, clicky items from inside bags are not required as they won't cause any bugs with the client, but allowing empty bags within bags may be required otherwise the client might get bugged if it allows it and the server doesn't.

Hero forge items haven't been started at all yet and would be one of those features that are not required, but would be nice to have at some point. Though, since it is a pretty cool feature, I imagine we will try to get them working once the important stuff is all done. Most likely, Hero's Forge armor models are going to require some database changes and changes to a few packets that deal with textures/models. I don't think it will be too hard once we figure it out.
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