Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2013, 11:42 PM
bristle
Sarnak
 
Join Date: Jan 2009
Location: san jose, ca
Posts: 44
Default

Quote:
Originally Posted by Tyen05 View Post
We have exporters.
i may get unity and see some EQ models. then i may converted them to collada but i have to have a static right now because only avatars are allow to move in second life.
Reply With Quote
  #2  
Old 01-27-2013, 12:26 AM
bristle
Sarnak
 
Join Date: Jan 2009
Location: san jose, ca
Posts: 44
Default

first, thank you Tyen05 for the fbx. i have enough to work with.

i decided to use unity because it will give things that i need and then convert them in sl client. for EQEmu i think you can use unity itself without streaming. then hook into the server.

in my case, the sl client already hooked into the opensim server and second life servers. so when i get done with unity, i have to integrate with c++ into the client.
Reply With Quote
  #3  
Old 01-28-2013, 06:04 PM
Tyen05
Discordant
 
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
Default

I'll have a download for all the zone objects/trees/etc at some point.

If you are already playing with implementing the Emu code into unity, that would be awesome.
__________________
Browser based EQ project
Reply With Quote
  #4  
Old 01-28-2013, 09:28 PM
bristle
Sarnak
 
Join Date: Jan 2009
Location: san jose, ca
Posts: 44
Default

well an OpenZone 2 would be nice. unity has c#, javascript, and boo. i am sure someone has put together some form gui too.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:46 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3