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Old 01-30-2013, 03:07 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
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The aggro meter is a new system for RoF, and new systems do not need to be implemented for this thread. The point is to get the client caught up with the functionality of our previous clients. New features and systems may be implemented later, but they are not required as part of our client compatibility development unless it is something that prevents another previously functional system from working.

The Eastern Wastes issue with the new zone is not really part of this thread either, as that is a DB change, not directly related to client compatibility. This thread is for developing the source code not the database unless it is something like a new field that needs to be added to the database (as apposed to a new entry in the DB).

The mercenary timer issue is also part of a new system that is being worked on for all clients, not just RoF. We are still working through the mercenary stuff to make it work 100% as it should.

I believe Derision is still working through the Guild Management stuff to implement the new ranking system changes and other stuff. I am currently looking at the bazaar trader packets to see if I can figure out how to get that stuff working. Once these 2 things are done, the last main thing to work on will be the new slot system. Once the new slot system is in place, we should be able to correct the cursor buffer issue and also implement the new augmenting system. That should pretty much conclude the initial compatibility work for RoF.

It is getting pretty close now, but the new slot system overhaul is a big change and may take a while. Also, I have noticed so far that some of the bazaar changes may be a bit more complicated to get working, but hopefully it won't be too bad. I am still just starting to look into that.
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Old 01-31-2013, 10:38 PM
gibroni
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Join Date: Jun 2009
Location: glendale
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not sure if this is a problem with RoF with emu only, but i believe so. trying to load a spell set and you already have some spells memmed. it should remove spells and remem the spell set as saved. Says you already have the spell memmed. UF and previous clients would remove spells and remem spells in the correct order they were saved and reload them that way no issues. trying to run a macro i have, also will not demem a spell to mem the new spell. if i manually a spell from the bar, it then will mem and cast. will go load up live and give the reload spellset and see what happens.

edit: it does remove spells and remem them correctly on live.
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