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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 02-07-2013, 03:37 AM
c0ncrete's Avatar
c0ncrete
Dragon
 
Join Date: Dec 2009
Posts: 719
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Quote:
Originally Posted by rencro View Post
Code:
UPDATE npc_types
INNER JOIN
pets
ON npc_types.id=pets.npcID
SET hp = hp * 8;
you'd still have the problem with 3 of them (for now) being non-client pets with that query.

Code:
UPDATE
    npc_types
INNER JOIN
    pets
ON
    npc_types.id = pets.npcID
AND
    pets.npcID < 29000
SET
    hp = hp * 8;
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  #2  
Old 02-07-2013, 05:31 PM
Disorder
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Join Date: Apr 2010
Location: USA
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Code:
UPDATE
    npc_types
INNER JOIN
    pets
ON
    npc_types.id = pets.npcID
AND
    pets.npcID < 29000
SET
    hp = hp * 8;
Is this in reference to a new table being created first, c0ncrete?
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  #3  
Old 02-07-2013, 06:03 PM
c0ncrete's Avatar
c0ncrete
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Join Date: Dec 2009
Posts: 719
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nope, that was joining the npc type ids from a separate table that should already exist in your database called pets. i haven't done a lot of tinkering where the database is concerned for mobs and whatnot, so apparently the fact that it was there completely eluded me.

the table in question has at least 3 entries that are npc only pets... but as rencro pointed out, they're still pets. i guess you'd be modifying npc pets either way, considering pets summoned via spells are shared between npc/bot/pc. i'm not sure what i was thinking when i imagined there would be a difference.
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